############## Custom Plugins ############## CMS Plugins are reusable content publishers that can be inserted into django CMS pages (or indeed into any content that uses django CMS placeholders). They enable the publishing of information automatically, without further intervention. This means that your published web content, whatever it is, is kept up-to-date at all times. It's like magic, but quicker. Unless you're lucky enough to discover that your needs can be met by the built-in plugins, or by the many available 3rd-party plugins, you'll have to write your own custom CMS Plugin. Don't worry though - writing a CMS Plugin is rather simple. ************************************* Why would you need to write a plugin? ************************************* A plugin is the most convenient way to integrate content from another Django app into a django CMS page. For example, suppose you're developing a site for a record company in django CMS. You might like to have a "Latest releases" box on your site's home page. Of course, you could every so often edit that page and update the information. However, a sensible record company will manage its catalogue in Django too, which means Django already knows what this week's new releases are. This is an excellent opportunity to make use of that information to make your life easier - all you need to do is create a django CMS plugin that you can insert into your home page, and leave it to do the work of publishing information about the latest releases for you. Plugins are **reusable**. Perhaps your record company is producing a series of reissues of seminal Swiss punk records; on your site's page about the series, you could insert the same plugin, configured a little differently, that will publish information about recent new releases in that series. ******** Overview ******** A django CMS plugin is fundamentally composed of three things. * a plugin **editor**, to configure a plugin each time it is deployed * a plugin **publisher**, to do the automated work of deciding what to publish * a plugin **template**, to render the information into a web page These correspond to the familiar Model-View-Template scheme: * the plugin **model** to store its configuration * the plugin **view** that works out what needs to be displayed * the plugin **template** to render the information And so to build your plugin, you'll make it from: * a subclass of :class:`cms.models.pluginmodel.CMSPlugin` to **store the configuration** for your plugin instances * a subclass of :class:`cms.plugin_base.CMSPluginBase` that **defines the operating logic** of your plugin * a template that **renders your plugin** A note about :class:`cms.plugin_base.CMSPluginBase` =================================================== :class:`cms.plugin_base.CMSPluginBase` is actually a subclass of :class:`django.contrib.admin.options.ModelAdmin`. It is its :meth:`render` method that is the plugin's **view** function. An aside on models and configuration ==================================== The plugin **model**, the subclass of :class:`cms.models.pluginmodel.CMSPlugin`, is actually optional. You could have a plugin that doesn't need to be configured, because it only ever does one thing. For example, you could have a plugin that only publishes information about the top-selling record of the past seven days. Obviously, this wouldn't be very flexible - you wouldn't be able to use the same plugin for the best-selling release of the last *month* instead. Usually, you find that it is useful to be able to configure your plugin, and this will require a model. ******************* The simplest plugin ******************* You may use ``python manage.py startapp`` to set up the basic layout for you plugin app. Alternatively, just add a file called ``cms_plugins.py`` to an existing Django application. In there, you place your plugins. For our example, include the following code:: from cms.plugin_base import CMSPluginBase from cms.plugin_pool import plugin_pool from cms.models.pluginmodel import CMSPlugin from django.utils.translation import ugettext_lazy as _ class HelloPlugin(CMSPluginBase): model = CMSPlugin render_template = "hello_plugin.html" plugin_pool.register_plugin(HelloPlugin) Now we're almost done. All that's left is to add the template. Add the following into the root template directory in a file called ``hello_plugin.html``: .. code-block:: html+django

Hello {% if request.user.is_authenticated %}{{ request.user.first_name }} {{ request.user.last_name}}{% else %}Guest{% endif %}

This plugin will now greet the users on your website either by their name if they're logged in, or as Guest if they're not. Now let's take a closer look at what we did there. The ``cms_plugins.py`` files are where you should define your subclasses of :class:`cms.plugin_base.CMSPluginBase`, these classes define the different plugins. There are three required attributes on those classes: * ``model``: The model you wish to use for storing information about this plugin. If you do not require any special information, for example configuration, to be stored for your plugins, you can simply use :class:`cms.models.pluginmodel.CMSPlugin` (we'll look at that model more closely in a bit). In a normal admin class, you don't need to supply this information because ``admin.site.register(Model, Admin)`` takes care of it, but a plugin is not registered in that way. * ``name``: The name of your plugin as displayed in the admin. It is generally good practice to mark this string as translatable using :func:`django.utils.translation.ugettext_lazy`, however this is optional. By default the name is a nicer version of the class name. * ``render_template``: The template to render this plugin with. In addition to those three attributes, you can also define a :meth:`render` method on your subclasses. It is specifically this `render` method that is the **view** for your plugin. The `render` method takes three arguments: * ``context``: The context with which the page is rendered. * ``instance``: The instance of your plugin that is rendered. * ``placeholder``: The name of the placeholder that is rendered. This method must return a dictionary or an instance of :class:`django.template.Context`, which will be used as context to render the plugin template. .. versionadded:: 2.4 By default this method will add ``instance`` and ``placeholder`` to the context, which means for simple plugins, there is no need to overwrite this method. *************** Troubleshooting *************** Since plugin modules are found and loaded by django's importlib, you might experience errors because the path environment is different at runtime. If your `cms_plugins` isn't loaded or accessible, try the following:: $ python manage.py shell >>> from django.utils.importlib import import_module >>> m = import_module("myapp.cms_plugins") >>> m.some_test_function() ********************* Storing configuration ********************* In many cases, you want to store configuration for your plugin instances. For example, if you have a plugin that shows the latest blog posts, you might want to be able to choose the amount of entries shown. Another example would be a gallery plugin where you want to choose the pictures to show for the plugin. To do so, you create a Django model by subclassing :class:`cms.models.pluginmodel.CMSPlugin` in the ``models.py`` of an installed application. Let's improve our ``HelloPlugin`` from above by making its fallback name for non-authenticated users configurable. In our ``models.py`` we add the following:: from cms.models.pluginmodel import CMSPlugin from django.db import models class Hello(CMSPlugin): guest_name = models.CharField(max_length=50, default='Guest') If you followed the Django tutorial, this shouldn't look too new to you. The only difference to normal models is that you subclass :class:`cms.models.pluginmodel.CMSPlugin` rather than :class:`django.db.models.base.Model`. Now we need to change our plugin definition to use this model, so our new ``cms_plugins.py`` looks like this:: from cms.plugin_base import CMSPluginBase from cms.plugin_pool import plugin_pool from django.utils.translation import ugettext_lazy as _ from models import Hello class HelloPlugin(CMSPluginBase): model = Hello name = _("Hello Plugin") render_template = "hello_plugin.html" def render(self, context, instance, placeholder): context['instance'] = instance return context plugin_pool.register_plugin(HelloPlugin) We changed the ``model`` attribute to point to our newly created ``Hello`` model and pass the model instance to the context. As a last step, we have to update our template to make use of this new configuration: .. code-block:: html+django

Hello {% if request.user.is_authenticated %}{{ request.user.first_name }} {{ request.user.last_name}}{% else %}{{ instance.guest_name }}{% endif %}

The only thing we changed there is that we use the template variable ``{{ instance.guest_name }}`` instead of the hardcoded ``Guest`` string in the else clause. .. warning:: :class:`cms.models.pluginmodel.CMSPlugin` subclasses cannot be further subclassed at the moment. In order to make your plugin models reusable, please use abstract base models. .. warning:: You cannot name your model fields the same as any installed plugins lower-cased model name, due to the implicit one-to-one relation Django uses for subclassed models. If you use all core plugins, this includes: ``file``, ``flash``, ``googlemap``, ``link``, ``picture``, ``snippetptr``, ``teaser``, ``twittersearch``, ``twitterrecententries`` and ``video``. Additionally, it is *recommended* that you avoid using ``page`` as a model field, as it is declared as a property of :class:`cms.models.pluginmodel.CMSPlugin`, and your plugin will not work as intended in the administration without further work. .. _handling-relations: Handling Relations ================== If your custom plugin has foreign key (to it, or from it) or many-to-many relations you are responsible for copying those related objects, if required, whenever the CMS copies the plugin - **it won't do it for you automatically**. Every plugin model inherits the empty :meth:`cms.models.pluginmodel.CMSPlugin.copy_relations` method from the base class, and it's called when your plugin is copied. So, it's there for you to adapt to your purposes as required. Typically, you will want it to copy related objects. To do this you should create a method called ``copy_relations`` on your plugin model, that receives the **old** instance of the plugin as an argument. You may however decide that the related objects shouldn't be copied - you may want to leave them alone, for example. Or, you might even want to choose some altogether different relations for it, or to create new ones when it's copied... it depends on your plugin and the way you want it to work. If you do want to copy related objects, you'll need to do this in two slightly different ways, depending on whether your plugin has relations *to* or *from* other objects that need to be copied too: For foreign key relations *from* other objects ---------------------------------------------- Your plugin may have items with foreign keys to it, which will typically be the case if you set it up so that they are inlines in its admin. So you might have a two models, one for the plugin and one for those items:: class ArticlePluginModel(CMSPlugin): title = models.CharField(max_length=50) class AssociatedItem(models.Model): plugin = models.ForeignKey( ArticlePluginModel, related_name="associated_item" ) You'll then need the ``copy_relations()`` method on your plugin model to loop over the associated items and copy them, giving the copies foreign keys to the new plugin:: class ArticlePluginModel(CMSPlugin): title = models.CharField(max_length=50) def copy_relations(self, oldinstance): for associated_item in oldinstance.associated_item.all(): # instance.pk = None; instance.pk.save() is the slightly odd but # standard Django way of copying a saved model instance associated_item.pk = None associated_item.plugin = self associated_item.save() For many-to-many or foreign key relations *to* other objects ------------------------------------------------------------ Let's assume these are the relevant bits of your plugin:: class ArticlePluginModel(CMSPlugin): title = models.CharField(max_length=50) sections = models.ManyToManyField(Section) Now when the plugin gets copied, you want to make sure the sections stay, so it becomes:: class ArticlePluginModel(CMSPlugin): title = models.CharField(max_length=50) sections = models.ManyToManyField(Section) def copy_relations(self, oldinstance): self.sections = oldinstance.sections.all() If your plugins have relational fields of both kinds, you may of course need to use *both* the copying techniques described above. ******** Advanced ******** Plugin form =========== Since :class:`cms.plugin_base.CMSPluginBase` extends :class:`django.contrib.admin.options.ModelAdmin`, you can customize the form for your plugins just as you would customize your admin interfaces. The template that the plugin editing mechanism uses is ``cms/templates/admin/cms/page/plugin_change_form.html``. You might need to change this. If you want to customise this the best way to do it is: * create a template of your own that extends ``cms/templates/admin/cms/page/plugin_change_form.html`` to provide the functionality you require * provide your :class:`cms.plugin_base.CMSPluginBase` subclass with a ``change_form_template`` attribute pointing at your new template Extending ``admin/cms/page/plugin_change_form.html`` ensures that you'll keep a unified look and functionality across your plugins. There are various reasons *why* you might want to do this. For example, you might have a snippet of JavaScript that needs to refer to a template variable), which you'd likely place in ``{% block extrahead %}``, after a ``{{ block.super }}`` to inherit the existing items that were in the parent template. Or: ``cms/templates/admin/cms/page/plugin_change_form.html`` extends Django's own ``admin/base_site.html``, which loads a rather elderly version of jQuery, and your plugin admin might require something newer. In this case, in your custom ``change_form_template`` you could do something like:: {% block jquery %} {% endblock jquery %}`` to override the ``{% block jquery %}``. .. _custom-plugins-handling-media: Handling media ============== If your plugin depends on certain media files, javascript or stylesheets, you can include them from your plugin template using `django-sekizai`_. Your CMS templates are always enforced to have the ``css`` and ``js`` sekizai namespaces, therefore those should be used to include the respective files. For more information about django-sekizai, please refer to the `django-sekizai documentation`_. Note that sekizai *can't* help you with the *admin-side* plugin templates - what follows is for your plugins' *output* templates. Sekizai style ------------- To fully harness the power of django-sekizai, it is helpful to have a consistent style on how to use it. Here is a set of conventions that should be followed (but don't necessarily need to be): * One bit per ``addtoblock``. Always include one external CSS or JS file per ``addtoblock`` or one snippet per ``addtoblock``. This is needed so django-sekizai properly detects duplicate files. * External files should be on one line, with no spaces or newlines between the ``addtoblock`` tag and the HTML tags. * When using embedded javascript or CSS, the HTML tags should be on a newline. A **good** example: .. code-block:: html+django {% load sekizai_tags %} {% addtoblock "js" %}{% endaddtoblock %} {% addtoblock "js" %}{% endaddtoblock %} {% addtoblock "css" %}{% endaddtoblock %} {% addtoblock "js" %} {% endaddtoblock %} A **bad** example: .. code-block:: html+django {% load sekizai_tags %} {% addtoblock "js" %} {% endaddtoblock %} {% addtoblock "css" %} {% endaddtoblock %} {% addtoblock "js" %}{% endaddtoblock %} Plugin Context Processors ========================= Plugin context processors are callables that modify all plugins' context before rendering. They are enabled using the :setting:`CMS_PLUGIN_CONTEXT_PROCESSORS` setting. A plugin context processor takes 2 arguments: * ``instance``: The instance of the plugin model * ``placeholder``: The instance of the placeholder this plugin appears in. The return value should be a dictionary containing any variables to be added to the context. Example:: def add_verbose_name(instance, placeholder): ''' This plugin context processor adds the plugin model's verbose_name to context. ''' return {'verbose_name': instance._meta.verbose_name} Plugin Processors ================= Plugin processors are callables that modify all plugins' output after rendering. They are enabled using the :setting:`CMS_PLUGIN_PROCESSORS` setting. A plugin processor takes 4 arguments: * ``instance``: The instance of the plugin model * ``placeholder``: The instance of the placeholder this plugin appears in. * ``rendered_content``: A string containing the rendered content of the plugin. * ``original_context``: The original context for the template used to render the plugin. .. note:: Plugin processors are also applied to plugins embedded in Text plugins (and any custom plugin allowing nested plugins). Depending on what your processor does, this might break the output. For example, if your processor wraps the output in a ``div`` tag, you might end up having ``div`` tags inside of ``p`` tags, which is invalid. You can prevent such cases by returning ``rendered_content`` unchanged if ``instance._render_meta.text_enabled`` is ``True``, which is the case when rendering an embedded plugin. Example ------- Suppose you want to wrap each plugin in the main placeholder in a colored box but it would be too complicated to edit each individual plugin's template: In your ``settings.py``:: CMS_PLUGIN_PROCESSORS = ( 'yourapp.cms_plugin_processors.wrap_in_colored_box', ) In your ``yourapp.cms_plugin_processors.py``:: def wrap_in_colored_box(instance, placeholder, rendered_content, original_context): ''' This plugin processor wraps each plugin's output in a colored box if it is in the "main" placeholder. ''' # Plugins not in the main placeholder should remain unchanged # Plugins embedded in Text should remain unchanged in order not to break output if placeholder.slot != 'main' or (instance._render_meta.text_enabled and instance.parent): return rendered_content else: from django.template import Context, Template # For simplicity's sake, construct the template from a string: t = Template('
{{ content|safe }}
') # Prepare that template's context: c = Context({ 'content': rendered_content, # Some plugin models might allow you to customize the colors, # for others, use default colors: 'background_color': instance.background_color if hasattr(instance, 'background_color') else 'lightyellow', 'border_color': instance.border_color if hasattr(instance, 'border_color') else 'lightblue', }) # Finally, render the content through that template, and return the output return t.render(c) .. _Django admin documentation: http://docs.djangoproject.com/en/1.2/ref/contrib/admin/ .. _django-sekizai: https://github.com/ojii/django-sekizai .. _django-sekizai documentation: http://django-sekizai.readthedocs.org Plugin Attribute Reference ========================== A list of all attributes a plugin has and that can be overwritten: change_form_template -------------------- The template used to render the form when you edit the plugin. Default: `admin/cms/page/plugin_change_form.html` Example:: class MyPlugin(CMSPluginBase): model = MyModel name = _("My Plugin") render_template = "cms/plugins/my_plugin.html" change_form_template = "admin/cms/page/plugin_change_form.html" frontend_edit_template ---------------------- The template used for wrapping the plugin in frontend editing. Default: `cms/toolbar/placeholder_wrapper.html` admin_preview ------------- Should the plugin be previewed in admin when you click on the plugin or save it? Default: False render_template --------------- The path to the template used to render the template. Is required. render_plugin ------------- Should the plugin be rendered at all, or doesn't it have any output? Default: True model ----- The Model of the Plugin. Required. text_enabled ------------ Default: False Can the plugin be inserted inside the text plugin? If this is enabled the following function need to be overwritten as well: **icon_src()** Should return the path to an icon displayed in the text. **icon_alt()** Should return the alt text for the icon. page_only --------- Default: False Can this plugin only be attached to a placeholder that is attached to a page? Set this to true if you always need a page for this plugin. allow_children -------------- Default: False Can this plugin have child plugins? Or can other plugins be placed inside this plugin? child_classes ------------- Default: None A List of Plugin Class Names. If this is set, only plugins listed here can be added to this plugin.